Mystic Trials

An independent game workshop

Mystic
Trials

Conjuring small, sharp games — the kind you play across a table, even when the table is the internet.

Now on the workbench

Terror Tunnel

A two-player tactical card duel. Summon painted horrors, roll honest dice, and outwit the one friend foolish enough to face you.

Honest dice

Both duelists run the same deterministic engine from one shared seed. The dice cannot lie, and neither can your opponent.

Painted, not rendered

Every card wears brushwork in the spirit of the cardboard classics of the '90s — foil-counter included, sleeves optional.

Four letters, one duel

Share a four-letter sigil and your opponent is summoned across the wire. No accounts, no lobbies, no waiting rooms.

Every duel, replayable

Matches are recorded move for move. Relive the comeback, study the collapse, settle the argument.

Now in closed playtest — friends & family, by invitation.

Hear when the gates open

Dispatches from the workshop: playtest invitations, new cards, and the public season — a few ravens a year, no more.

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